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	<title>Comments on: Racism: the board game</title>
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	<link>http://mindhacks.com/2010/09/25/racism-the-board-game/</link>
	<description>Neuroscience and psychology news and views.</description>
	<lastBuildDate>Mon, 20 May 2013 15:51:40 +0000</lastBuildDate>
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		<title>By: Linda Goler</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-59717</link>
		<dc:creator><![CDATA[Linda Goler]]></dc:creator>
		<pubDate>Fri, 19 Apr 2013 22:10:53 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-59717</guid>
		<description><![CDATA[I, too, am interested in purchasing a copy of Blacks and Whites.  I had one in 1976 and it was stolen.  My college epidemiology students would find it very informative in the study of the social determinants of health.  If anyone knows of an available copy, please let me know.
Thanks,
Linda
linda@lindagoler.com]]></description>
		<content:encoded><![CDATA[<p>I, too, am interested in purchasing a copy of Blacks and Whites.  I had one in 1976 and it was stolen.  My college epidemiology students would find it very informative in the study of the social determinants of health.  If anyone knows of an available copy, please let me know.<br />
Thanks,<br />
Linda<br />
<a href="mailto:linda@lindagoler.com">linda@lindagoler.com</a></p>
]]></content:encoded>
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		<title>By: David Popoff</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-54960</link>
		<dc:creator><![CDATA[David Popoff]]></dc:creator>
		<pubDate>Thu, 14 Mar 2013 19:39:16 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-54960</guid>
		<description><![CDATA[The Blacks &amp; Whites game first published in Psychology Today magazine [and later issued as a board game]  is the final version of the game that I developed. Originally the game was closely modeled on Monopoly, but the prof [Sommers?] who came up with the idea did not have the time to modify it for the magazine, so I volunteered for the task. I previously had created the Cities Game for Psych Today.

The entire staff of Psychology Today pitched in to design the B&amp;W game, suggesting appropriate names for the various properties and actions on the opportunity cards. Mary Harrington Hall, the managing editor, came up with the name for the game, and helped in the final selection of names and actions. A black group from San Diego played early versions of the game and made valuable suggestions. My task was to integrate all of the comments and suggestions and come up balanced, playable game. However, the balanced reward mechanism almost always led to a boring stalemate, so I altered the rewards mechanism to give the Blacks an edge if they played in a certain way.

I am not keen on games that rely on the roll of the dice to move the game along. My previous game for the magazine, the Cities Game, relied on voting scores to determine outcome. No dice, but chance did play a role in the form of opportunity cards that were drawn at certain points of the game. In several ways, the Cities Game exemplified the results of racism even more than the B&amp;W game did. The original version of the Cities Game had a wide variety of power options for players, but because the game was to be printed in a magazine, I had to condense the options to only a few per player.The free-ranging  interactions of the game players are key to the game results.

 I think the original version of the Cities Game would work very well if players made their voting choices on a computer, which then would calculate the outcomes according to a hidden algorithm. I also have considered turning the Cities Game into an interactive computer simulation game, but it seems to me that the interactions between individuals and groups would be greatly diminished.

Psychology Today also created the first in-depth questionnaire survey that any reader of the magazine could participate in. I was the editor selected to develop these reader questionnaires.  One questionnaire examined urban issues, and analysis of the answers of Psych Today readers revealed for the first time a fear of integrated schooling. Educated middle-class whites who said it was okay for their son or daughter to date or marry a black person did not always extend that acceptance to having blacks attend their white schools.]]></description>
		<content:encoded><![CDATA[<p>The Blacks &amp; Whites game first published in Psychology Today magazine [and later issued as a board game]  is the final version of the game that I developed. Originally the game was closely modeled on Monopoly, but the prof [Sommers?] who came up with the idea did not have the time to modify it for the magazine, so I volunteered for the task. I previously had created the Cities Game for Psych Today.</p>
<p>The entire staff of Psychology Today pitched in to design the B&amp;W game, suggesting appropriate names for the various properties and actions on the opportunity cards. Mary Harrington Hall, the managing editor, came up with the name for the game, and helped in the final selection of names and actions. A black group from San Diego played early versions of the game and made valuable suggestions. My task was to integrate all of the comments and suggestions and come up balanced, playable game. However, the balanced reward mechanism almost always led to a boring stalemate, so I altered the rewards mechanism to give the Blacks an edge if they played in a certain way.</p>
<p>I am not keen on games that rely on the roll of the dice to move the game along. My previous game for the magazine, the Cities Game, relied on voting scores to determine outcome. No dice, but chance did play a role in the form of opportunity cards that were drawn at certain points of the game. In several ways, the Cities Game exemplified the results of racism even more than the B&amp;W game did. The original version of the Cities Game had a wide variety of power options for players, but because the game was to be printed in a magazine, I had to condense the options to only a few per player.The free-ranging  interactions of the game players are key to the game results.</p>
<p> I think the original version of the Cities Game would work very well if players made their voting choices on a computer, which then would calculate the outcomes according to a hidden algorithm. I also have considered turning the Cities Game into an interactive computer simulation game, but it seems to me that the interactions between individuals and groups would be greatly diminished.</p>
<p>Psychology Today also created the first in-depth questionnaire survey that any reader of the magazine could participate in. I was the editor selected to develop these reader questionnaires.  One questionnaire examined urban issues, and analysis of the answers of Psych Today readers revealed for the first time a fear of integrated schooling. Educated middle-class whites who said it was okay for their son or daughter to date or marry a black person did not always extend that acceptance to having blacks attend their white schools.</p>
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		<title>By: Daria Roithmayr</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-54894</link>
		<dc:creator><![CDATA[Daria Roithmayr]]></dc:creator>
		<pubDate>Thu, 14 Mar 2013 01:38:46 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-54894</guid>
		<description><![CDATA[David Popoff, I keep reading that you redesigned the game with the guidance of militant members of US in San Francisco.  Is the version of the game you are describing above (in which you pushed the game in the direction of the underdog) the redesign?  I would be interested in talking to you about the entire experience.  I am a law professor who writes about structural inequality; I am scheduled to publish a book this fall about racial monopoly.]]></description>
		<content:encoded><![CDATA[<p>David Popoff, I keep reading that you redesigned the game with the guidance of militant members of US in San Francisco.  Is the version of the game you are describing above (in which you pushed the game in the direction of the underdog) the redesign?  I would be interested in talking to you about the entire experience.  I am a law professor who writes about structural inequality; I am scheduled to publish a book this fall about racial monopoly.</p>
]]></content:encoded>
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	<item>
		<title>By: formerplayer</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-50465</link>
		<dc:creator><![CDATA[formerplayer]]></dc:creator>
		<pubDate>Sat, 09 Feb 2013 17:51:21 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-50465</guid>
		<description><![CDATA[I had the same experience my family played it a lot in the early/mid 70&#039;s and I don&#039;t remember a &quot;white&quot; player ever winning. 

I do remember it being very entertaining and replacing Monopoly for awhile in our house.]]></description>
		<content:encoded><![CDATA[<p>I had the same experience my family played it a lot in the early/mid 70&#8242;s and I don&#8217;t remember a &#8220;white&#8221; player ever winning. </p>
<p>I do remember it being very entertaining and replacing Monopoly for awhile in our house.</p>
]]></content:encoded>
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		<title>By: David Popoff</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-49401</link>
		<dc:creator><![CDATA[David Popoff]]></dc:creator>
		<pubDate>Sat, 02 Feb 2013 18:25:33 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-49401</guid>
		<description><![CDATA[nconmadman0 spotted a hidden feature in B&amp;W game. 

Blacks can win most of the time if they play consistently in a certain way. 

When designing the win/lose mechanism, I first tried out giving both sides roughly equal opportunities to win, but that led to stalemates in the game. So I decided to push the game in the direction of the underdog, and weighted the opportunities according. 

The game can be modified by anyone simply by making changes to the opportunities decks, taking out those that are no longer relevant and adding new cards that reflect current issues.]]></description>
		<content:encoded><![CDATA[<p>nconmadman0 spotted a hidden feature in B&amp;W game. </p>
<p>Blacks can win most of the time if they play consistently in a certain way. </p>
<p>When designing the win/lose mechanism, I first tried out giving both sides roughly equal opportunities to win, but that led to stalemates in the game. So I decided to push the game in the direction of the underdog, and weighted the opportunities according. </p>
<p>The game can be modified by anyone simply by making changes to the opportunities decks, taking out those that are no longer relevant and adding new cards that reflect current issues.</p>
]]></content:encoded>
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	<item>
		<title>By: neonmadman01</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-45732</link>
		<dc:creator><![CDATA[neonmadman01]]></dc:creator>
		<pubDate>Wed, 09 Jan 2013 20:32:47 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-45732</guid>
		<description><![CDATA[There was an interesting irony about the B&amp;W board game. I no longer have my copy, but I had it back in the 70s and played it on numerous occasions. I&#039;m not sure that the irony was intentional; it might have been simply bad game design or even peculiar to my own game-playing experience. But in the numerous times I played the game, I found that the player who was playing a black person NEVER LOST. Despite the seeming advantages held by the while player, there were enough perks built into the system that the white player always ended up losing. I&#039;m not sure whether this was intended at a subtle message about expanding social programs or just a glitch, but I certainly found it interesting.]]></description>
		<content:encoded><![CDATA[<p>There was an interesting irony about the B&amp;W board game. I no longer have my copy, but I had it back in the 70s and played it on numerous occasions. I&#8217;m not sure that the irony was intentional; it might have been simply bad game design or even peculiar to my own game-playing experience. But in the numerous times I played the game, I found that the player who was playing a black person NEVER LOST. Despite the seeming advantages held by the while player, there were enough perks built into the system that the white player always ended up losing. I&#8217;m not sure whether this was intended at a subtle message about expanding social programs or just a glitch, but I certainly found it interesting.</p>
]]></content:encoded>
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	<item>
		<title>By: erin</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-43229</link>
		<dc:creator><![CDATA[erin]]></dc:creator>
		<pubDate>Fri, 14 Dec 2012 07:39:30 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-43229</guid>
		<description><![CDATA[Marcus, I have a copy of the game I am willing to sell.

shamwowww@gmail.com]]></description>
		<content:encoded><![CDATA[<p>Marcus, I have a copy of the game I am willing to sell.</p>
<p><a href="mailto:shamwowww@gmail.com">shamwowww@gmail.com</a></p>
]]></content:encoded>
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	<item>
		<title>By: marcus</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-39273</link>
		<dc:creator><![CDATA[marcus]]></dc:creator>
		<pubDate>Sun, 28 Oct 2012 04:44:51 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-39273</guid>
		<description><![CDATA[saw your post. any chance you&#039;re willing to sell your full copy of &quot;Blacks &amp; Whites&quot; ?
 Please let me know, I am EXTREMELY INTERESTED.
                     Thank you]]></description>
		<content:encoded><![CDATA[<p>saw your post. any chance you&#8217;re willing to sell your full copy of &#8220;Blacks &amp; Whites&#8221; ?<br />
 Please let me know, I am EXTREMELY INTERESTED.<br />
                     Thank you</p>
]]></content:encoded>
	</item>
	<item>
		<title>By: elle</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-34133</link>
		<dc:creator><![CDATA[elle]]></dc:creator>
		<pubDate>Sat, 25 Aug 2012 14:29:58 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-34133</guid>
		<description><![CDATA[Blacks and Whites has I on the side of it.  I&#039;ve just ordered Cities and will update on that once it arrives.]]></description>
		<content:encoded><![CDATA[<p>Blacks and Whites has I on the side of it.  I&#8217;ve just ordered Cities and will update on that once it arrives.</p>
]]></content:encoded>
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	<item>
		<title>By: elle</title>
		<link>http://mindhacks.com/2010/09/25/racism-the-board-game/#comment-33643</link>
		<dc:creator><![CDATA[elle]]></dc:creator>
		<pubDate>Thu, 23 Aug 2012 21:21:56 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacks.com/?p=14419#comment-33643</guid>
		<description><![CDATA[Mr. Popoff - I&#039;ve got a copy of Blacks and Whites (I work for a Civil Rights non profit).  Do you know how many pieces/ cards should be in the game?  I would like to know if I have the whole thing! Also, any chance you might be available for a quick little interview?  At your convenience and all.  It seems like an awesome resource and everyone in our office is excited to play it.  I think it will help us in our education and outreach because it will help us think of new points to make and new questions to ask of people!]]></description>
		<content:encoded><![CDATA[<p>Mr. Popoff &#8211; I&#8217;ve got a copy of Blacks and Whites (I work for a Civil Rights non profit).  Do you know how many pieces/ cards should be in the game?  I would like to know if I have the whole thing! Also, any chance you might be available for a quick little interview?  At your convenience and all.  It seems like an awesome resource and everyone in our office is excited to play it.  I think it will help us in our education and outreach because it will help us think of new points to make and new questions to ask of people!</p>
]]></content:encoded>
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