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	<title>Comments on: Do you really want to quit?</title>
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		<title>By: furvyn</title>
		<link>http://mindhacks.com/2005/03/24/do-you-really-want-to-quit/#comment-8477</link>
		<dc:creator><![CDATA[furvyn]]></dc:creator>
		<pubDate>Fri, 25 Mar 2005 17:16:06 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacksblog.wordpress.com/2005/03/24/do-you-really-want-to-quit/#comment-8477</guid>
		<description><![CDATA[I have a few more questions on the right-to-left processing. But they have to do with mousing, not game controls. (1) Where do users typically &quot;leave&quot; there mouse on a screen when it is not in use? Is there a typical behavior? (2) Do you remember a cogsci experiment showing the reaction time participants had when asked to mentally navigate to a position on a map? I seem to recall that the timing showed that the users spent mental time &quot;walking&quot; to the position. (3) Taking that experiment into consideration, and working with the assumption that users are reading left-to-right -- Would there be a mental &quot;travel time&quot; for a user to back track to an earlier word?  And would that affect their mousing time? And, I presume the mouse resting behavior of the user would affect it as well. I hope I explained my question well, and I hope I&#039;m not mangling the experiment. It&#039;s been a long time since I read about it. I have more questions. later.
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		<content:encoded><![CDATA[<p>I have a few more questions on the right-to-left processing. But they have to do with mousing, not game controls. (1) Where do users typically &#8220;leave&#8221; there mouse on a screen when it is not in use? Is there a typical behavior? (2) Do you remember a cogsci experiment showing the reaction time participants had when asked to mentally navigate to a position on a map? I seem to recall that the timing showed that the users spent mental time &#8220;walking&#8221; to the position. (3) Taking that experiment into consideration, and working with the assumption that users are reading left-to-right &#8212; Would there be a mental &#8220;travel time&#8221; for a user to back track to an earlier word?  And would that affect their mousing time? And, I presume the mouse resting behavior of the user would affect it as well. I hope I explained my question well, and I hope I&#8217;m not mangling the experiment. It&#8217;s been a long time since I read about it. I have more questions. later.</p>
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		<title>By: jswolf19</title>
		<link>http://mindhacks.com/2005/03/24/do-you-really-want-to-quit/#comment-8476</link>
		<dc:creator><![CDATA[jswolf19]]></dc:creator>
		<pubDate>Thu, 24 Mar 2005 19:04:29 +0000</pubDate>
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		<description><![CDATA[My guess is that the colors seem messed up because you&#039;re associating red with negative and green with positive instead of red with stop and green with go. In the picture, yes (red) = stop playing and no (green) = continue playing. Got to love when colors have multiple meanings, no? ^_^
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		<content:encoded><![CDATA[<p>My guess is that the colors seem messed up because you&#8217;re associating red with negative and green with positive instead of red with stop and green with go. In the picture, yes (red) = stop playing and no (green) = continue playing. Got to love when colors have multiple meanings, no? ^_^</p>
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	<item>
		<title>By: ***Dave Does the Blog</title>
		<link>http://mindhacks.com/2005/03/24/do-you-really-want-to-quit/#comment-8478</link>
		<dc:creator><![CDATA[***Dave Does the Blog]]></dc:creator>
		<pubDate>Thu, 24 Mar 2005 17:12:17 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacksblog.wordpress.com/2005/03/24/do-you-really-want-to-quit/#comment-8478</guid>
		<description><![CDATA[&lt;strong&gt;Dolt?  D&#039;oh!&lt;/strong&gt;

Evidently, during the development of the Apple Lisa (the proto-Macintosh), rather than dialog boxes having an &quot;OK&quot; button, they had a &quot;Do It&quot; button. Which actually sounds kind of nice,...
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		<content:encoded><![CDATA[<p><strong>Dolt?  D&#8217;oh!</strong></p>
<p>Evidently, during the development of the Apple Lisa (the proto-Macintosh), rather than dialog boxes having an &#8220;OK&#8221; button, they had a &#8220;Do It&#8221; button. Which actually sounds kind of nice,&#8230;</p>
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		<title>By: mattw</title>
		<link>http://mindhacks.com/2005/03/24/do-you-really-want-to-quit/#comment-8475</link>
		<dc:creator><![CDATA[mattw]]></dc:creator>
		<pubDate>Thu, 24 Mar 2005 15:23:08 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacksblog.wordpress.com/2005/03/24/do-you-really-want-to-quit/#comment-8475</guid>
		<description><![CDATA[furvyn: On the left side of the remote control there are 4 cursor keys. For the games, those seem to be the main controllers, and then the coloured keys are used for supplementary actions. I can&#039;t remember exactly what they were in Magma Zone, and whether the red and green keys were used for anything else in-game.
On the subject of handedness, that&#039;s something I&#039;d like to know too. There&#039;s probably some precision component, and if anybody knows an ergonomics expects, they might have some rule of thumb.
Jez: The red-as-negative point is a good one, and one I didn&#039;t realise until it was pointed out! I wonder how much it contributes to the confusion vs the positioning of the buttons? Position seems very important, which is in Don&#039;t Go There [Hack #56] in the book, I think (responses want to be in the same direction as the stimulus), but how much is the colour thing involved, as a learned thing?
]]></description>
		<content:encoded><![CDATA[<p>furvyn: On the left side of the remote control there are 4 cursor keys. For the games, those seem to be the main controllers, and then the coloured keys are used for supplementary actions. I can&#8217;t remember exactly what they were in Magma Zone, and whether the red and green keys were used for anything else in-game.<br />
On the subject of handedness, that&#8217;s something I&#8217;d like to know too. There&#8217;s probably some precision component, and if anybody knows an ergonomics expects, they might have some rule of thumb.<br />
Jez: The red-as-negative point is a good one, and one I didn&#8217;t realise until it was pointed out! I wonder how much it contributes to the confusion vs the positioning of the buttons? Position seems very important, which is in Don&#8217;t Go There [Hack #56] in the book, I think (responses want to be in the same direction as the stimulus), but how much is the colour thing involved, as a learned thing?</p>
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		<title>By: Jez</title>
		<link>http://mindhacks.com/2005/03/24/do-you-really-want-to-quit/#comment-8474</link>
		<dc:creator><![CDATA[Jez]]></dc:creator>
		<pubDate>Thu, 24 Mar 2005 15:11:03 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacksblog.wordpress.com/2005/03/24/do-you-really-want-to-quit/#comment-8474</guid>
		<description><![CDATA[The most obvious point - so obvious I didn&#039;t spot it until I&#039;d looked at it for two minutes! - is that green is normally associated with &#039;go&#039; and &#039;red&#039; is normally associate with &#039;stop&#039;. That combined with counter-intuitive posititoning and all the other points made by furvyn mean it&#039;s a wonder you&#039;re not still playing the game now!
My tangential point: This reminded me of how my little sister used to ask questions when she was very young: &quot;Would you like to go and play? No?&quot; &quot;Can I have an ice cream? No?&quot; Everything was phrased like that with a trailing interrogative &#039;No?&#039;. You&#039;ve got to hand it to her though, it worked a treat - it was so disarming/confusing you couldn&#039;t help but comply!
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		<content:encoded><![CDATA[<p>The most obvious point &#8211; so obvious I didn&#8217;t spot it until I&#8217;d looked at it for two minutes! &#8211; is that green is normally associated with &#8216;go&#8217; and &#8216;red&#8217; is normally associate with &#8216;stop&#8217;. That combined with counter-intuitive posititoning and all the other points made by furvyn mean it&#8217;s a wonder you&#8217;re not still playing the game now!<br />
My tangential point: This reminded me of how my little sister used to ask questions when she was very young: &#8220;Would you like to go and play? No?&#8221; &#8220;Can I have an ice cream? No?&#8221; Everything was phrased like that with a trailing interrogative &#8216;No?&#8217;. You&#8217;ve got to hand it to her though, it worked a treat &#8211; it was so disarming/confusing you couldn&#8217;t help but comply!</p>
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		<title>By: furvyn</title>
		<link>http://mindhacks.com/2005/03/24/do-you-really-want-to-quit/#comment-8473</link>
		<dc:creator><![CDATA[furvyn]]></dc:creator>
		<pubDate>Thu, 24 Mar 2005 12:23:26 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacksblog.wordpress.com/2005/03/24/do-you-really-want-to-quit/#comment-8473</guid>
		<description><![CDATA[Tangential question: The most frequent case should be the easiest and quickest to use.  Are right handed people faster with right handed input? Is that a factor here? Do people associate the common case with the quickest input method?
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		<content:encoded><![CDATA[<p>Tangential question: The most frequent case should be the easiest and quickest to use.  Are right handed people faster with right handed input? Is that a factor here? Do people associate the common case with the quickest input method?</p>
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	<item>
		<title>By: furvyn</title>
		<link>http://mindhacks.com/2005/03/24/do-you-really-want-to-quit/#comment-8472</link>
		<dc:creator><![CDATA[furvyn]]></dc:creator>
		<pubDate>Thu, 24 Mar 2005 12:03:19 +0000</pubDate>
		<guid isPermaLink="false">http://mindhacksblog.wordpress.com/2005/03/24/do-you-really-want-to-quit/#comment-8472</guid>
		<description><![CDATA[This interface is wacky fun.  The dialog&#039;s colors and arrows are the reverse of the game controller&#039;s. A few other things bug me: the cornercut on the dialog boxes is in the opposite direction of the arrows, the dialog box violates the vcr/dvd button metaphor of the controller, and the red and green might be a problem for red/green colorblind users. How are the controller buttons used in the game?
]]></description>
		<content:encoded><![CDATA[<p>This interface is wacky fun.  The dialog&#8217;s colors and arrows are the reverse of the game controller&#8217;s. A few other things bug me: the cornercut on the dialog boxes is in the opposite direction of the arrows, the dialog box violates the vcr/dvd button metaphor of the controller, and the red and green might be a problem for red/green colorblind users. How are the controller buttons used in the game?</p>
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